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	<title>MaryCodd.com</title>
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	<description>Digital Media Design, Illustration, Animation</description>
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		<title>Flash Animation</title>
		<link>http://marycodd.com/2009/11/flash-animation/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://marycodd.com/2009/11/flash-animation/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 17:06:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash]]></category>

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		<description><![CDATA[One way to capture your viewer&#8217;s attention and add interest to your web site is to incorporate Flash animation in your web pages. 

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Flash animations can provide interactivity with menu buttons and links for the viewer to click on. Video, audio, 3D animation, and an assortment of special [...]]]></description>
			<content:encoded><![CDATA[<p></p><h2>One way to capture your viewer&#8217;s attention and add interest to your web site is to incorporate Flash animation in your web pages. </h2>

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<h3>Flash animations can provide interactivity with menu buttons and links for the viewer to click on. Video, audio, 3D animation, and an assortment of special effects can all be used to create lively and engaging animations.<br />
&nbsp;<br />
It&#8217;s important to remember to keep Flash file sizes as small as possible and not get carried away with all the special effects possibilities, though. The sample animation above is only 147 kilobytes, not much larger than a lot of static image files. If Flash animations become too large and unwieldy they will slow page load times to the point that your viewers will loose patience and click off the page not waiting for the full animation to load.<br />
</h3>
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		<title>3D Illustration and Animation</title>
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		<comments>http://marycodd.com/2009/11/3d-illustration-and-animation/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 16:46:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D mesh]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[composite]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[digital paint program]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[retouch]]></category>

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		<description><![CDATA[Although I was trained at the Rhode Island School of Design and the Kansas City Art Institute to create art with traditional materials and techniques, I have always enjoyed exploring new media and am now at the point where all of my work is created with digital tools. 
Here&#8217;s a simplified description of the 3D [...]]]></description>
			<content:encoded><![CDATA[<p></p><h3>Although I was trained at the Rhode Island School of Design and the Kansas City Art Institute to create art with traditional materials and techniques, I have always enjoyed exploring new media and am now at the point where all of my work is created with digital tools. </h3>
<p><strong>Here&#8217;s a simplified description of the 3D digital process:</strong></p>
<p>The figure is modeled in the computer using a 3D mesh, as if it is being sculpted out of clay. A skeleton is built for the figure so that it can be posed. Clothing, furniture, backgrounds and other props are also created as 3D meshes. Textures, both handpainted and photographic, are painstakingly applied to the 3D meshes. All of the elements are positioned and lighting is set up as if they were on a movie set. Camera angles are chosen and and image is rendered. Frequently more than one image of a scene is rendered, composited with others, retouched, and sometimes manipulated to add special effects in a digital paint program to create the final image. The final image can be saved in a variety of formats depending upon the medium in which it will be used, whether it be in print or on the Internet.</p>
<p>In the case of animation another layer of complexity is added.  Movement must be specified for the figure, camera, lights, and anything else in the scene that moves during the length of the animation. For every second of animation 24 or more images must be created, so despite the fact that the computer speeds up the process, it still tends to be very time-consuming work.</p>
<p>Several software programs are used for the different stages in this process, for 3D modeling, texturing, posing, animating, and post-production. Often commercially available 3D meshes and textures can be  utilized and modified for specific projects to streamline production.</p>
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		<title>Latin Textbook Illustrations</title>
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		<comments>http://marycodd.com/2009/11/latin-textbook-illustrations/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 16:39:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[3D mesh]]></category>
		<category><![CDATA[InDesign]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://marycodd.com/?p=87</guid>
		<description><![CDATA[CANE Press, the publishing arm of the Classical Association of New England, commissioned several black and white illustrations for their new edition of Navigatio Sancti Brendani, (Navigation of Saint Brendan) a textbook for second year Latin students.
The story of a seven-year voyage on the North Atlantic of a band of sixth-century Irish monks was prepared [...]]]></description>
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	<p class="wp-caption-text">The Navigation of Saint Brendan: Cover </p>
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<h3><a href="http://www.canepress.org/">CANE Press</a>, the publishing arm of the Classical Association of New England, commissioned several black and white illustrations for their new edition of <em>Navigatio Sancti Brendani</em>, (Navigation of Saint Brendan) a textbook for second year Latin students.</h3>
<p>The story of a seven-year voyage on the North Atlantic of a band of sixth-century Irish monks was prepared for reading with vocabularies and notes by Thomas M. Hayes, and edited by Ruth Breindel.</p>
<p>All the illustrations were created using 3D meshes with post-production work in Adobe Photoshop. The illustrations were then inserted into the book&#8217;s pages using Adobe InDesign.</p>
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